Simulation shell built from Unity. Players can plan how many stations(milk tea) wanted and the number of workers(reader). When a worker is attached to a station, the sales increase and also the pressure. When detached the worker from the station, the pressure decreases. Now is only the shell. Game logic is illogical. But the following steps are game recording at server-side and simple report. Better game logic also depends on accumulated effect. Then return back to game design. Project development is a looping circle. Further development needs other parts and accumulation of usage. Actually, the original idea of this simulation game is for training. Games explain experience sometimes better than lecture or communication. But the investment costs more, of course. Here are some notes deserve recording. point tracking UI elements depends on event queue. Game content depends more on overall scanning. Event object will auto...